One of the things we want to avoid is being repetitive, so rather than just desert and rocks we have jungles, an oasis. Lots of gullies or valleys with high-standing ground, caves. Strategy Informer: Obviously the terrain and the difference in setting allows for more open and varied levels, could you talk us through some of the environments we'll visit in the game? Jean-Baptiste Bolcato: So we start at Tobruk and then Halfaya Pass, and we go to Kasserine Pass. I can't think of too many World War 2 games set in Africa. So a combination of all those, and a setting that isn't overused. It's also interesting visually, and a chance to play with our new engine features. It's an interesting part of history, as this is also when the Americans started to step in to the war. Strategy Informer: So there's a brand new setting in Sniper Elite 3, what made you choose the war in Africa? Jean-Baptiste Bolcato: I think it was just do be a bit different, to move away from the usual European warfare. I spoke to Senior Producer Jean-Baptiste Bolcato to find out more. Promising bigger levels, more varied objectives and better AI while remaining chock full of the series' familiar gory slow-mo sniping, Sniper Elite 3 sounds like a winner for camping little gits like me. This time we're off to Africa to help the Allies hold back the advance of Rommel's Afrika Korps. Upcoming shooter Sniper Elite 3 is the third instalment in the World War 2 franchise, developed by UK studio Rebellion.
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